// jsllkDoc.h : interface of the CjsllkDoc class
//


#pragma once

#include "GameUi.h"
class CjsllkDoc : public CDocument
{
protected: // create from serialization only
	CjsllkDoc();
	DECLARE_DYNCREATE(CjsllkDoc)

// Attributes
public:

// Operations
public:

// Overrides
public:
	virtual BOOL OnNewDocument();
	virtual void Serialize(CArchive& ar);

// Implementation
public:
	virtual ~CjsllkDoc();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:
private:
	GameUi *m_game_ui;
public:
	GameUi *GetGameUi(){return m_game_ui;}
// Generated message map functions
protected:
	DECLARE_MESSAGE_MAP()
public:
	afx_msg void OnFileNew();
	afx_msg void OnFileOpen();
	afx_msg void OnFileSave();
	afx_msg void OnFileSaveAs();
	afx_msg void OnViewToolbar();
	afx_msg void On32778();
	afx_msg void OnEditCopy();
	afx_msg void OnEditUndo();
	afx_msg void OnEditCut();
	afx_msg void On32775();
	afx_msg void OnUpdateViewToolbar(CCmdUI *pCmdUI);
	afx_msg void OnUpdate32778(CCmdUI *pCmdUI);
	afx_msg void OnUpdateEditCopy(CCmdUI *pCmdUI);
	afx_msg void OnUpdateEditUndo(CCmdUI *pCmdUI);
	afx_msg void OnUpdateEditCut(CCmdUI *pCmdUI);
	afx_msg void OnUpdateFileSaveAs(CCmdUI *pCmdUI);
	afx_msg void OnBackMusic();
	afx_msg void OnMusic();
	afx_msg void OnUpdateBackMusic(CCmdUI *pCmdUI);
	afx_msg void OnUpdateMusic(CCmdUI *pCmdUI);
};


